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Post by marxman on May 12, 2011 12:45:56 GMT -5
how about addition of more customization options? it could be difficult, but if pulled on, would be incredible; due to the fact it hasn't really been attempted in depth from any other mod. by customization, i mean; expansion on the current "design your soldier" style menu in the select a class screen. it could be expanded to attachments (but, like mildhotsauce said, no stupid face paints and stuff). i'll definitely be following this mod to the end. As far as I know a lot more customization is planned. Not on the look of your soldier, but on your kit loadout, as in Optics, maybe a flashlight or LAM.
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Post by stupideye on May 12, 2011 14:46:34 GMT -5
Small stuff like having your ears ringing if you are standing behind a RPG that is fired would be really cool too.
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hoodie
Forum Newcomer
Posts: 5
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Post by hoodie on May 12, 2011 15:32:24 GMT -5
if you stand behind an rpg you should be dead lol ...
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Post by stupideye on May 12, 2011 15:53:16 GMT -5
Obviously, but I think it would be annoying for players to die from that, it really depends on how realistic the team wants the game to be.
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Post by marxman on May 12, 2011 16:02:42 GMT -5
Backblast is a must IMO. Stupid RPGers firing it inside small rooms.
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Post by react on May 12, 2011 16:06:32 GMT -5
also make RPG's inaccurate over long distances. realistic, they're not very accurate over about 800 yards or so.
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Post by frylskan on May 12, 2011 17:17:05 GMT -5
also make RPG's inaccurate over long distances. realistic, they're not very accurate over about 800 yards or so. Can the maps in the new engine be so big that this really matters?
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Post by marxman on May 12, 2011 21:28:30 GMT -5
also make RPG's inaccurate over long distances. realistic, they're not very accurate over about 800 yards or so. You're not going to be engaging anything over 200m. And from that distance, RPGs are fucking fast and accurate.
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Post by react on May 13, 2011 11:43:00 GMT -5
Well in weapons testing the RPG-7 has an average hit rating of 51% at 200m, I'm only generalising when I say make them less accurate, having someone on sinjar firing an rpg down the mountain and it travelling in a perfect straight line isn't entirely realistic, just merely suggesting maybe some rocket "behaviour" to atleast simulate that the wind is affecting it or drag or something, even if purely cosmetic it would atleast seem to be a bit more realistic.
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Post by Mist on May 13, 2011 12:09:25 GMT -5
Well in weapons testing the RPG-7 has an average hit rating of 51% at 200m, I'm only generalising when I say make them less accurate, having someone on sinjar firing an rpg down the mountain and it travelling in a perfect straight line isn't entirely realistic, just merely suggesting maybe some rocket "behaviour" to atleast simulate that the wind is affecting it or drag or something, even if purely cosmetic it would atleast seem to be a bit more realistic. I agree, but making it the Call of Duty 4's 'shoot and hit everything except the things in front of you' RPG is a no-no. I think you guys should look at as many reference videos and see what they are really like.
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Post by react on May 13, 2011 12:54:08 GMT -5
Oh i'm not suggesting that lol. just that or should atleast "look" like it's deviating slightly
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Post by Mist on May 14, 2011 12:40:01 GMT -5
Oh i'm not suggesting that lol. just that or should atleast "look" like it's deviating slightly Ah, so like, any smoke trails and the like. I see what you mean.
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Post by mildhotsauce on May 15, 2011 10:10:28 GMT -5
also make RPG's inaccurate over long distances. realistic, they're not very accurate over about 800 yards or so. Can the maps in the new engine be so big that this really matters? Yeah
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Post by mangoflame on May 15, 2011 14:43:31 GMT -5
I really want to see a realistic Fallujah map.
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Post by Rokonader on May 16, 2011 8:38:36 GMT -5
Hmm, maybe you could add weapons from the UK? (because we love you)
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