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Post by hardcell on May 6, 2011 2:33:43 GMT -5
Need sum Hesco models whats a Hesco? ......... you might ask well its those barriers you see in military outposts.
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Post by mildhotsauce on May 6, 2011 5:38:14 GMT -5
Yeah I asked our modeler to get on it. IDK if its gunna happen. What about just getting a bump mapped hesco texture and slap it on a rounded box?
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Post by hardcell on May 6, 2011 5:51:42 GMT -5
yea that could work, could make it in hammer then make a small displacment to simulate the dirt in it. but it would be alot cheaper on engine if it was a model
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Post by mildhotsauce on May 7, 2011 9:33:47 GMT -5
Oh you can use the proper tool, its a modeling type thing in hammer.
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Post by hardcell on May 7, 2011 17:30:47 GMT -5
what u talking about, func_detail it? or making it a prefab
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Post by Rokonader on May 8, 2011 12:44:26 GMT -5
I suggest using a nodraw texture in the place where they are needed. So you can easily work around it until models are ready to be used.
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Post by hardcell on May 9, 2011 1:45:13 GMT -5
i made a few in hammer. i made sum detailed ones and sum cheap ones best textures i could find in hammer atm
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Post by react on May 9, 2011 2:20:12 GMT -5
started making bump mapped hesco texture quickly before work, try it out for me will ya, probably needs some work but let me know how it looks if you want to use it Attachments:
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Post by hardcell on May 9, 2011 2:52:51 GMT -5
after messing with them in hammer for while i relized that using alot of em will take up way to much engine resources, unless i dont sue any displacements at all. in which place they look shitty, so all in all the best thing is to get a model made eventually i made this bunker for fun
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Post by Mist on May 9, 2011 12:15:44 GMT -5
Just use those until the model is available.
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Post by mildhotsauce on May 9, 2011 13:44:13 GMT -5
No. If its gunna shit up performance don't use it I will get you a model.
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Post by hardcell on May 9, 2011 13:47:37 GMT -5
yea models are best for detail stuff they arnt rendered in same way as map objects are
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