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Post by react on May 6, 2011 11:31:51 GMT -5
Some cool ideas in my opinion, someone mentioned adrenaline, which would be an awesome feature... say for example, you're getting suppressed or you're firing your weapon, or someone is firing near you, should increase "adrenaline(maybe above/next to stamina bar or something)" and maybe grant temporary unlimited stamina or something similar, not entirely sure if this would be possible, but hey, I think it would be cool.
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Post by Mist on May 6, 2011 14:26:04 GMT -5
Artillery could work. However; on some occasions on most maps, one team may get pinned down or stuck. So giving the other team a way to exploit this fact could be a negative influence and lead to rage quitting.
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Post by react on May 6, 2011 14:44:16 GMT -5
You could make the artillery less accurate or have some pro-longed zero-in time or something, or just make it weaker like a mortars or something that aren't very powerful or accurate good idea though, would need alot of tweaking though, especially for the gameplay issues you highlighted
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Post by Mist on May 6, 2011 14:46:32 GMT -5
It could be map specific. So, for maps with no choke-points for example. Maybe a base vs base map. Much like the ins_trenches map that was made by hardcell.
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Post by react on May 6, 2011 15:26:46 GMT -5
Yeah that could be cool, or even exclusive for a certain game mode, lets say we have 3 different game modes to play with, have 3 different versions of map (diff gamemodes obv) then on 1 gamemode you can have arty without having to have it ALL the time, say people hate the feature, easy to change gamemode right?
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hoodie
Forum Newcomer
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Post by hoodie on May 6, 2011 19:11:12 GMT -5
I agree with this. Although, the "engineer" class is a bit of a FPS game cliche. A friend of mine is in REME (the Royal Electrical and Mechanical Engineering Regiment). They are not the shotgunners at all. They are normal soldiers, he is a Minimi gunner (British version of the M249 SAW). All the men in his regiment are originally issued with the standard issue L85A2 (SA80). I think this class would require something that could be built, but should be removed to be sure to stay in keeping with reality. REME maintain vehicles such as the Challenger tank and Jackal fast support vehicles. They do what a mechanic does here, but with a bullet proof jacket and assault rifle. Also, in reply to the AK discussion. From what I know from my military contacts (Just to let you know, i'm five minutes from the base for 4th division of the Royal Army), the Taliban and other insurgent groups use anything they can get. They have seized weapons left by the soviets (such as the AK-47 and RPG-7), but one of the most common weapons is the AKM, the earlier version of the AK-47 (It was replaced by the 47 model in the late 70s). The reason is because it is cheap. Very cheap, and incredibly reliable. You may want to read this, also: atwar.blogs.nytimes.com/2010/09/15/whats-inside-a-taliban-gun-locker/But, the most used weapon by the taliban is the IED (Improvised Explosive Device). They are cheap and incredibly effective. A vast majority of ISAF and NATO forces (Brits, Americans, Germans, Frenchmen ect) who have been KIA were because of the IED. They require little materials, and nobody to pull a trigger (except the brave men who were lost because of them). IEDs could be a considerable weapon in Insurgency: Redeployment. Especially if vehicles are added. Also, welcome to BritIndieGames. actually the akm is the modernized version of the ak 47 and it was replaced in the late 70s by the ak74! stingers are there because the cia sold them to them in the soviet afghan war. ieds are detonated remote controlled via mobilephone or icom. atleast thats what i saw in documentaries. oh and please... no bullshit like flashbang or counter strike crap like that...
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Post by controlmachete on May 7, 2011 8:31:27 GMT -5
almost every "idea" here was already mentioned in the insmod.net forum. The most things have been dismissed over there because it wouldn't fit to the gameplay. Same here imo. I dont need artillery/mortars. You can play Insurgency for mantoman fight, or play cod for kidtokid fight or play PR for tactictotactic fight. Stop mixing all up! You talk about stamina? There is no unlimited stamina in Ins! You talk about an adrenaline bar next to the stamina bar? There is no stamina bar! There is no "bullshit hud" at all! Thats what ins is like!
How about just bringing ins back to 1.x and nothing more? Work out some new maps, maybe a new gametype. Then release it. After that you can think about a new fraction/setting. And then maybe other things that will change Ins more and more into just another first person tactic shooter. You all want too much! Get back to the roots and you will see the most people will love it. The rest ... well, just gets back to cod or other l00sergames.
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Post by react on May 7, 2011 8:52:12 GMT -5
True, but you will never know what people like or don't like until they play it, if you're just going to have a carbon copy of INS, why bother releasing this in the first place? why play INS:R if you can just play INS which is exactly the same, rendering the whole project pointless? surely most of the ideas could be tested, if they suck, remove them, but having something that makes it stand out from INS would make it more appealing, no?
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Post by mildhotsauce on May 7, 2011 9:32:58 GMT -5
We aren't switching engines just to bring new maps. Also yeah the no bullshit hud is staying with us. The game is going to have a lot of support for mappers when they want to define what people can and can't use.
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Post by react on May 7, 2011 10:27:05 GMT -5
Yeah I was just being stupid about the HUD. Worded it like a retard, I still think Adrenaline system would be good with or without HUD though, but hey just a suggestion
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djttk
Forum Newcomer
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Post by djttk on May 7, 2011 14:30:40 GMT -5
almost every "idea" here was already mentioned in the insmod.net forum. The most things have been dismissed over there because it wouldn't fit to the gameplay. Same here imo. I dont need artillery/mortars. You can play Insurgency for mantoman fight, or play cod for kidtokid fight or play PR for tactictotactic fight. Stop mixing all up! You talk about stamina? There is no unlimited stamina in Ins! You talk about an adrenaline bar next to the stamina bar? There is no stamina bar! There is no "bullshit hud" at all! Thats what ins is like! How about just bringing ins back to 1.x and nothing more? Work out some new maps, maybe a new gametype. Then release it. After that you can think about a new fraction/setting. And then maybe other things that will change Ins more and more into just another first person tactic shooter. You all want too much! Get back to the roots and you will see the most people will love it. The rest ... well, just gets back to cod or other l00sergames. If you dont make INS:R some thing new and fresh nobody will play it. The point is to make it new, exiting and fun to play. Meaning adding new stuff. And this is an idea thread so we need to post stuff and then they take what they think is good.
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Post by Rokonader on May 7, 2011 15:42:40 GMT -5
almost every "idea" here was already mentioned in the insmod.net forum. The most things have been dismissed over there because it wouldn't fit to the gameplay. Same here imo. I dont need artillery/mortars. You can play Insurgency for mantoman fight, or play cod for kidtokid fight or play PR for tactictotactic fight. Stop mixing all up! You talk about stamina? There is no unlimited stamina in Ins! You talk about an adrenaline bar next to the stamina bar? There is no stamina bar! There is no "bullshit hud" at all! Thats what ins is like! How about just bringing ins back to 1.x and nothing more? Work out some new maps, maybe a new gametype. Then release it. After that you can think about a new fraction/setting. And then maybe other things that will change Ins more and more into just another first person tactic shooter. You all want too much! Get back to the roots and you will see the most people will love it. The rest ... well, just gets back to cod or other l00sergames. This is not Insurgencymod.net. This is a completely different company, making a different game within the same franchise style. We are not 'mixing up' ideas. We are adding them. So, please don't compare to Insurgency; the same way you wouldn't compare FIFA 11 to FIFA Street. Different games, same franchise. Also, please refrain from leetspeak; it's silly and unnecessary.
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Post by controlmachete on May 7, 2011 16:24:31 GMT -5
So Am I getting it right then, that ins:r wont be something like ins:c wanted to be? The vanilla Ins without bugs?
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hoodie
Forum Newcomer
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Post by hoodie on May 7, 2011 16:35:37 GMT -5
just saw a taliban with an ppsh !
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Post by hardcell on May 7, 2011 17:33:17 GMT -5
we decided that insurgency classic didnt seem like a step forwar so now were insurgency : redeployment
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